

Add in the Fey Teleportation feat and we’re looking at a character whose stats are a hot mess. The downside is that combining it with High Elf (our race) and Warlock (our other class) has very little stat synergy. In other words, we have an ability that is better than Misty Step (longer range and more versatily) and we can use it up to 5 times per long rest. This option gets us the best short range teleport ability in the game: we can teleport ourselves or other (willing) creatures 1/WIS bonus per long rest.
Teleport 5e dnd full#
If we want to take it father and go full eliatrope, we have a couple of options: 10 levels of Circle of Dreams Druid At a basic level, we’re already mostly there. That’s not a bad start and we can also pick up the Eldritch Blast cantrip to add some lasers onto our eliatrope. Use Relentless Hex to teleport to a target we’ve hexed.With an additional, reaction triggered teleport per short rest.Who can Misty step up to 3 times per short rest.To recap: with just 6 levels, the PHB and Xanath’s Guide to Everything we have:

If we pick up 6 warlock levels we can Blink and Misty Step (2 spells on our list) and we gain the ability to use a reaction on taking damage to teleport up to 60 feet away and turn invisible (once per short rest).

If we start as a high elf, we can pick up a 1/short rest misty step via the Fey Teleportation feat. Out of all the teleportation spells available to us, Misty Step fits the bill pretty well for what we want: it’s short range, low level (spammable), and it uses a bonus action so we can attack after using it. It is a theory build and will not be top tier performant in combat. This build is not optimized for combat, merely for short range teleporting. I have some hope that MORDENKAINEN’S TOME OF FOES will provide some more teleportation options, but I haven’t got my hands on it just yet. Shadow Sorc – Shadow Walk (level 14, as Monk’s shadow step but range 120ft and no advantage on next attack)ĭruid/Circ of Dreams – Hidden Path (level 10 teleport up to 60 ft as bonus action 1/WIS bonus per LR can also teleport others 30ft feet instead, but costs an action)Īll in all, the list turned out to be significantly less than I was expecting. Ranger/Horizon Walker – Distant Strike (level 11, teleport up to 10 feet before each attack) Ranger/Horizon Walker – Ethereal Step (level 7, sorta counts, but not real teleportation) Shadow Monk – Shadow Step (level 6, costs Bonus Action teleport 60ft from shadow to shadow) Warlock/Archfey Patron – Misty Escape (level 6, costs Reaction when taking damage teleport 60ft away) This list isn’t comprehensive, but it’s pretty close: SpellsĮtherealness (level 7, only sorta counts) Warlock Invocationsįey Teleportation (Xan’s Guide, requires high-elf) Classes There’s a few different ways to add teleportation to a 5e character. Short range teleportation – a LOT of it.That aside, I identified a few key Eliatrope traits from the show that I wanted to capture with the build (In order of importance): If you play D&D, you should give the show a watch: it feels like watching a D&D party with some good chemistry and great improv skills. Unfortunately, after doing the research, the most effective way is to achieve this is to be a Wizard or (Shadow) Sorcerer and use spell slots on teleportation spells.īut that’s boring, so I changed the goals a little bit and decided to build a character based loosely off Eliatropes from the show Wakfu. This got me wondering: how much short range teleport can we pack onto a single character? There’s a lot low level abilities that grant limited range teleport effects in D&D5e.
